⠀ Use P1 Portal Gun - Use the Portal Gun from Portal 1, also uses old sounds. ⠀ Use P1 Fizzler FX - Use the anti-expropriation field from the Portal 1, also uses the old sounds ⠀ Open 1P Entrance - Entrance and Exit in Portal 1 styles ⠀ Goo Debris - When the "Overgrown" style is turned on, different structures will be generated in the acid ⠀ Restart When Reaching Exit - If you disable it, test chambers will not restart, after passing ⠀ Door Cameras - if enabled, cameras will appear at the entrance and exit Symbol Frames - Helps to better distinguish the connection symbols in the test chambers Illumination of unfolded excursion funnels - excursion funnels will create light, if you include this item I did this by copying FourthReaper's fizzlers, and modifying the base package. ![]() ![]() Be sure to check back here regularly, as this is still a work in progress. Go to Bee2 > Packages and paste the folder there. Unlock standard items - if you enable this item you can remove obligatory (in the vanilla editor) items, such as entrance and exit doors, a large hall of observation, as well as you can place them yourself, even several pieces at once Īdd fog over the toxic liquid - well the name says it all These are some of my custom addons for TSpen10's BEE2 for Portal 2 Copy the ZIP file and navigate to your BEE2 folder. Protect against portals (anti-exposure field) - Soon Properties of styles and Element window Useful section for fine-tuning test chambers.Ĭave Multiverse - If you enable this, Cave Jhonson before the start of the test chamber spout all sorts of crap about the multiverse
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